SUPER ROCKET SHOOTOUT is a frantic and fun 2D pixelart brawler game, mixing platformer and fighting mechanics for up to 4 players (CPU or local multiplayer). The combat system is both accessible and deep, with super agile jetpack-induced movements, combos, super attacks, counters, extras weapons and more!
The Good and Evil Twins, Maurice and El Bruto make the worst bank robbers crew of history: never have they successfully pulled a single heist, yet they’ve got plenty of reasons to get mad at each other.
Equipped with a jetpack and a shotgun, their last bank robbery is no different, though their resounding fiasco will lead them to one of their biggest adventures: from the bank’s vault to the city rooftops, from a cemetery to a driverless train through a top-secret lab, they’ll meet some colorful characters along their way and unveil Dr Shevil’s plan to conquer the world. Will they manage to overcome their petty quarrels and get along in order to defeat Dr Shevil’s zombie robot army?
SUPER ROCKET SHOOTOUT won the Microsoft Best Indie Game award of the 2014 Madrid Games Week and was nominated for Best Multiplayer Game at Indie Prize Berlin 2017.
It was also Greenlit so it’s now a question of time before the game is completed and you can all experience its super fun brawls!
I haven’t been alone working on this one, here are the people that helped me or are currently helping building the game.
Jon is a talented artist specialized in pixel art. He’s the main artist behind “Gods Will Be Watching” by Deconstructeam and “Helmets on Fire” by Ripper Games.